AI Insights · Timothy · October 2022
Top 5 Entertainment Mascot Games on Android in Netherlands Q3 2022
In Q3 2022, entertainment mascot games on Android saw varying trends in the Netherlands, with notable performances from Minion Rush: Running Game and Sonic Forces: PvP Battle Race.
In the third quarter of 2022, the entertainment mascot games sector on the Android platform in the Netherlands displayed diverse performance metrics. Here’s an overview of the top five games, based on data from Sensor Tower.
Minion Rush: Running Game from Gameloft SE showed a gradual decline in weekly downloads, starting from 3K in early July and dropping to around 1.4K by the end of September. The game’s weekly revenue fluctuated, peaking at $190 in the first week of July and hitting a low of $76 in early August. Weekly active users decreased from 6.6K in early July to 4.7K by the end of September.
The Sonic Dash Endless Runner Game by SEGA experienced relatively stable weekly downloads, maintaining figures around 1.5K to 1.7K throughout the quarter. Revenue saw a slight dip mid-quarter but ended September with a steady $36. Active users remained consistent, hovering around 11K each week.
SEGA’s Sonic Forces: PvP Battle Race witnessed a gradual decline in weekly downloads from 1.7K in early July to approximately 1.2K by the end of September. Revenue showed minor fluctuations, with a peak of $397 in early July and settling around $291 by the end of the quarter. Active users remained robust, starting at 19.7K and ending at 15.1K.
World of Peppa Pig: Kids Games by Find Your Fun maintained stable weekly revenue around $170 to $180 throughout the quarter. Downloads saw a sharp decline from 939 in early July to 617 by the end of September. Active users followed a similar trend, decreasing from 3.2K in early July to 2.6K by the end of September.
Lastly, Hello Kitty Nail Salon from Budge Studios had consistent weekly downloads, averaging around 700-800 most weeks. Revenue showed an increase towards the end of September, peaking at $31. Active users remained steady, ranging from 2.4K to 3K throughout the quarter.
These insights highlight the dynamic nature of the entertainment mascot games market in the Netherlands on the Android platform. For more in-depth analysis and data, visit Sensor Tower.